Sunday, May 26, 2019

Doctor Who On TV Isn'T Really About Combat, But...

Daleks vs Sontarans, a clash yet to be seen on TV

Before 2006, most Doctor Who fans of a certain type probably wondered who would come out on top in a clash between the show's two highest profile recurring villains, the Daleks and the Cybermen. Despite appearing in the classic series regularly over it's 26-year run, the Doctor's two most formidable opponents never met, and the show's approach to continuity was very compartmentalized: Dalek stories would often refer to previous Dalek stories, but there wasn't really any sense of a larger, coherent universe. The only classic TV story that featured both the Daleks and the Cybermen was 20th anniversary special The Five Doctors, but they're never seen on screen together.

All that changed in 2006 with the new series episode Army of Ghosts, in which the Daleks and the Cybermen finally met. Doctor Who: Exterminate! from Warlord Games allows players to recreate that clash on the tabletop with "epic scale" 38mm miniatures.

A skirmish game may seem like an odd choice for the Doctor Who license, since the Doctor tends to avoid violence and try to think his way out of problems, which is no doubt why the game emphasizes clashes between the more militant villains of the series such as the Daleks, the Cybermen, and the Sontarans. However, the game's scenarios do each include a sidebar with suggestions for how to involve the Doctor and his companions in the game, giving them objective-based goals to achieve while trying to avoid getting shot at by Daleks.


The game itself uses a simple symbol-based dice mechanic to determine if attacks are successful, with each player also given a hand of "battle cards" that can be used to supplement the dice results. Common miniatures game elements such as range, obstacles and cover are addressed by adjusting the number of dice rolled for attack or defense. Rather than requiring players to keep track of damage to individual miniatures, the game uses a system of different statuses: figures are either fully operational, shocked (temporarily incapacitated) or exterminated on a particularly good roll of the damage dice. It makes losing figures in battle a bit unpredictable, which I think is okay for a game like this where the emphasis is on narrative rather than cold tactics.

One game mechanic I have mixed feelings about is the concept of being "under fire." If a figure is successfully fired upon (even if it doesn't take any damage), that figure is given an "under fire" token, which means it can't return fire on its turn, and has to roll to remove the token at the end of the turn. This can sometimes result in multiple turns where a player can't really do much with their figures, which can be a little frustrating. It also gives characters whose special abilities allow them to ignore "under fire" tokens (such as the Daleks) a huge advantage.


To add additional flavor, the game includes an "Adventure Card" deck with various events and equipment from the show that players can use. We've found that giving the Cyberleader a samurai sword is a particularly winning combination.

Most miniatures game rules systems are really just an excuse to sell the figures, and that's where this game really shines. Right out of the box you get 12 Daleks and 12 Cybermen, requiring some assembly but cast in gold and silver so you can get to playing without taking the time to paint them (although you will probably want to eventually).

A selection of additional figures: an Ice Warrior, a Judoon, a Silent, and a Zygon

The supplemental figures cover a wide range of both the classic and the new TV series, and they are of exceptional quality. The slightly larger scale allows for a lot more detail, and an apparently rigorous approvals process results in miniatures that are very true to their TV counterparts, and a joy to paint.

Rating: 4 (out of 5) Great miniatures with a reasonably good rules set to go with them.

Best Productivity Apps Of 2019 - TechRadar

Best productivity apps of 2019

Friday, May 24, 2019

3 Types Of Game Masters


As I mentioned towards the end of last week's Inappropriate Characters episode, I've broken GM differences into 3 basic types...

The first I'll describe is the Dungeon Master from beloved Saturday morning cartoon Dungeons & Dragons.

The Dungeon Master presents the facts, sets things in motion, and then pretty much disappears into the background until his presence is required down the road.  The RPG Pundit mentioned the "clock-maker God" as an example of this sort of GM.  Once he creates a world, his hands are off the wheel and things take their own course, according to the rules or the scenario or the GM's notes.

He's impartial, objective, and about as neutral as a GM can get.  Total free market... no matter what the outcome.  Is it discipline or ambivalence that keeps the Dungeon Master type GM from subtly nudging reality here or there?

The second GM type is Zeus from the 1981 sword & sandals film Clash of the Titans.

Zeus is more subjective, the campaign world filters through him, his perspective.  His hands aren't always on, but also never far from the wheel.  Yet, he still believes in letting go, allowing fate or free will decide which path is taken.  Zeus doesn't have a specific outcome in mind, but tries to maintain a fairness or equality of opportunity, according to his personal standards of ethics, morality, and aesthetics.

If you remember, Zeus has a few tricks up his sleeve.  While balancing the campaign world and all the characters in it, he feels justified tweaking the chances of a result or two in the name of either fair play or compelling story.  Occasionally fudging a die roll for the greater good.

However, Zeus is not a story-gamer.  He doesn't know how things will end up.  He hopes things will turn out well for those proving themselves worthy, occasionally exerting a bit of influence behind the scenes, but stopping short of pre-determining adventure's conclusion.

The third and last type of GM is the Wizard of Oz.

The Wizard of Oz is a showman and a conman.  He uses slight of hand, misdirection and railroading in order to get the end result he's looking for.  His GMing creates the illusion of free will and randomness, when in reality, he pulls all the strings.

The Wizard of Oz is the most likely to be a story-gamer, since that style of GMing is directly opposed to the traditional, old school approach (though many GMs in the 70's and 80's aspired to that standard).

Another aspect of this 3rd type is bluster, pomp, and pageantry.  Anything to build himself up, to make the all-powerful GM appear greater, wiser, and stronger than he really is.  His will is mighty and players should not test it, or else face his wrath.  Also, be prepared to confront several self-important NPCs (stand-ins for the GM himself) who shall not be fucked with.  You'd have better luck wrassling an ancient black dragon.

Please feel free to comment with your experiences, your opinion of the 3 types, etc.  Where do you fit in all this?

VS

Thursday, May 23, 2019

The Ultimate List of The 8 Best URL Shortener Services

  1. Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  2. Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  3. Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  4. LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  5. CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  6. Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  7. Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  8. Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

People Behind The Meeples - Episode 169: Geoff Graham

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Geoff Graham
Location:Houston, TX
Day Job:Director of Marketing and Sales
Designing:Two to five years.
Webpage:twitch.tv/cheesevikinggames
Blog:www.cheesevikinggames.com
BGG:cheeseviking
Facebook:Cheese Viking Games/
Twitter:@chzvikingames
YouTube:Cheese Viking Games
Instagram:@cheesevikinggames
Today's Interview is with:

Geoff
Interviewed on: 1/11/2019

This week we get to meet Geoff Graham, who runs Cheese Viking Games. Geoff not only designs games, but he also does reviews and Kickstarter previews on his blog and does digital game runthroughs on his twitch channel. Read on to learn more about Geoff and his projects.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
Games are fun, it's very interesting to me to create a system that is engaging and provides fun and joyful moments. Plus, there's always that voice in the back of your head that goes off when you play a game that doesn't quite work. "this was neat, but I bet I could improve it or do something better..."

What game or games are you currently working on?
I have a few games in the early planning stages. One is an area control/majority game based on powering neighborhoods in different cities. I had a baking show competition theme that got stuck in prototype, and then was stolen with some other prototypes in a backpack from my car in early 2017. It was hard to come back from something like that and I took a long design break.

Have you designed any games that have been published?
No

What is your day job?
Director of Marketing and Sales

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
I like to play physical games at a home, either mine or a friend's. I stream digital tabletop games on twitch. www.twitch.tv/cheesevikinggames

Who do you normally game with?
Family and friends. Solo or against AI for digital games

If you were to invite a few friends together for game night tonight, what games would you play?
Spiel Des Jahres or Kennerspiel winners hit the sweet spot for me. Something 60-90 minutes with easy rules and enough time to form an act out a strategy. A little luck is good for games, but not too lucky.

And what snacks would you eat?
Chips, pretzels, cheeseballs.

Do you like to have music playing while you play games? If so, what kind?
Haven't tried playing with music.

What's your favorite FLGS?
Before moving, I enjoyed going to 8th Dimension Games for International Tabletop Day

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Hare and Tortoise (SDJ winner) and Fearsome Floors are tied for my favorite. Viticulture never stuck with me but the family really likes it so I enjoy it in that aspect. I found Tsuro to be pretty pointless but the worst game I've played is Munchkin. Just not my type of game!

What is your favorite game mechanic? How about your least favorite?
I really enjoy most mechanics if they make sense in the game. Drafting, Area Control/Majority. I hate memory or hidden but trackable information because I am bad at remembering them! Worker Placement games typically fall flat for me, even though it is an abstract form of action drafting.

What's your favorite game that you just can't ever seem to get to the table?
Witch's Brew

What styles of games do you play?
I like to play Board Games, Card Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
It's fine for a few rounds but there are way better games spend time on.

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
I usually focus on mechanics first and then add a theme on top.

Have you ever entered or won a game design competition?
I entered a board game geek solo design contest

Do you have a current favorite game designer or idol?
Alan R Moon tends to make games I really enjoy. Incan Gold!

Where or when or how do you get your inspiration or come up with your best ideas?
During my commute home from work

How do you go about playtesting your games?
Generally I try to play as all the players first before introducing the game to friends and family. I have not had a game progress to blind playtesters yet.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
Collaboration is always nice, it's great to bounce ideas off of more talented people, but my games always start as a solo project until I get stuck. I enjoy bouncing ideas off hot shot new designer and game developer Mike Mihealsick of Coalition Game Studios.

What do you feel is your biggest challenge as a game designer?
Confidence in the prototype

If you could design a game within any IP, what would it be?
Star Wars

What do you wish someone had told you a long time ago about designing games?
Don't be afraid, test, test, test

What advice would you like to share about designing games?
Do it for fun

Would you like to tell my readers what games you're working on and how far along they are?
Games that are in the early stages of development and beta testing are: 2
And games that are still in the very early idea phase are: 4

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars, Coke, VHS

What hobbies do you have besides tabletop games?
Streaming tabletop and video games, pinball

What is something you learned in the last week?
Pizza math.

Favorite type of music? Books? Movies?
Video Game music, High Fantasy, Offbeat comedies like What We Do In The Shadows

What was the last book you read?
Probably a book about Marketing strategies. Boring.

Do you play any musical instruments?
Not anymore, I played clarinet and bass clarinet once upon a time.

Who is your idol?
My dad. RIP.

What would you do if you had a time machine?
Know things. Charge people to know things.

Are you an extrovert or introvert?
Introvert

If you could be any superhero, which one would you be?
Too many choices! Someone who could keep a low profile or turn invisible.

Have any pets?
Not anymore

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Chess is timeless, let's wipe out "party games" :)

If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
Hi Natalie!


Thanks for answering all my crazy questions!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Creating An Esports Textbook.

Professor Gil Fried (University of New Haven) at IESF's 2018 Global Esports Executive Summit (GEES).
Esports needs a textbook, and now someone is doing something about it.

Professor Gil Fried (University of New Haven) is in the process of writing a new textbook on the esports industry.  Prof. Fried hopes to publish the book with Human Kinetics in 2021.  To do justice to such an  extensive topic, Prof. Fried shall be editing the book along with several other professors who teach esports related classes.  When the book is completed, International Esports Federation (IeSF) will review it, and possibly endorse it.  

However, to ensure that the work is the best possible, professionals in the industry who might want to write about specific topics are invited to do so.  It is anticipated these elements can be from around 4-10 pages on specific topics. 

It could be a great way for someone to tell a story about their company/business and reach a large number of future students studying sport and esport management.
The topics that Prof. Fried are looking for people to cover include:
  • Who are the various stakeholders and what are their roles.
    • Title developers- such as Activision Blizzard, Riot Games, Nintendo, Sony, etc…
    • Players- professional and amateur
    • Governance- IeSF, college, high school, leagues
    • Teams and leagues- how are they formed, structured, and managed
    • Promoters/event managers
    • Marketers- selling games, selling athletes, selling events, branding, sponsorship
    • Broadcasters
    • Coaches
    • Team owners
    • Gamblers
    • Fans
  • How are games developed
  • Tools used in the industry- Gaming equipment, platforms, programs, streaming, VR/AR, AI, etc….
  • Content management
  • Delivery services
  • Information technology
  • How are games marketed
  • Financial issues in esports
  • Legal issues in esports
  • What is involved in putting on esports tournaments?
  • Fairness, ethics, and cheating in eSports
  • Esports and gambling
  • Careers in esport
  • Esports entrepreneurship
  • Where is the industry going?

If you are interested in getting involved with this project please do not hesitate to contact Professor Gil Fried who can be reached off line at gfried@newhaven.edu.

Tabula Rattata


You could say this all started back when I met Professor Oak in Pallet Town. My story doesn't start out much different from the stories of many other young aspiring Pokémon enthusiasts. The idea to build a Pokémon preserve and sanctuary came to me much earlier, of course, but I didn't start working on it in earnest until after a very long discussion with the original Pokémon Professor. His research on the natural relationships between humans and Pokémon, particularly his work on shared habitats and habitats in close proximity, really inspired some of my early ideas of building a park that people and Pokémon could both enjoy.
I had wanted to meet Professor Oak in person for quite some time, but travel to the Kanto region was quite expensive for me as a teenager. I was seventeen when I first read some of Professor Oak's articles in current Pokémon journals. I learned that the professor was working on a revolutionary new device that was capable of recording and studying Pokémon both in the wild and in captivity. We know this device today as the Pokédex, and back then it really ignited my budding desire to capture, catalog and build an environment in which Pokémon could thrive and people could come study or otherwise spend time with them. The Pokédex is exactly what I felt I needed to set things into motion and so I began corresponding with Professor Oak several months before we actually met in person.
Through our correspondence, the professor was more than happy to keep me up to date on his progress with the Pokédex. When it was finally ready for field testing he sent me a personal invitation to Kanto. The idea was to form a mutually beneficial relationship where I helped him test the Pokédex while he and the Pokédex itself would help me begin my arduous task that lay ahead. I spent almost all I had saved to get myself to Kanto, but it was completely worth it looking back. The Pokédex proved to be invaluable to my task, and Professor Oak himself was an amazing mentor.
The day I arrived in Pallet Town, Professor Oak and I spoke about Pokémon passionately for several hours. I understood the fundamentals of catching and battling Pokémon, of course, but the professor was shocked to know that I'd never caught or trained a Pokémon myself. During the course of our talk, he convinced me that in order to build my Pokémon Sanctuary, I would need to know all I could about Pokémon and that there was no less certain way than to begin my journey as a Pokémon Trainer. He entrusted me with one of his earliest versions of the Pokédex which was rudimentary compared to what we see nowadays, but still unbelievably advanced at the time. Then he took me out to a field just beyond the boundaries of Pallet Town where we waited patiently for an opportunity to catch my first Pokémon.
While we were sitting out in that field, Professor Oak told me that he had recently given away his last remaining Pokémon, so we would have to wait for a Pokémon significantly weakened and unable to resist capture. He also told me that if I were successful at field testing his Pokédex in Kanto, he would make sure to acquire the three beginner Pokémon that he'd recently given away to young Kanto trainers from Pallet Town. The Charmander, Squirtle and Bulbasaur native to Kanto were extremely rare and Professor Oak was one of the few ways to get ahold of such unique Pokémon. It was a rare opportunity for me to get some exclusive Pokémon into my Sanctuary when I was able to open it. Sitting there in the tall grass with Professor Oak, I knew that this was one of those important moments in my life where everything was about to change forever. I took a great risk coming to Pallet Town with my life's savings, but I would eventually leave with my first Pokémon companion and the very tool I would need to catch, catalog, study and care for every new Pokémon I could find. It felt amazing.

Now, catching that first Pokémon was not at all what I was expecting. It's safe to say that my first Pokémon was quite possibly the most feeble and sickly Rattata within three miles. We saw many healthy Pidgey and Rattata soaring through the air or scurrying through the grasses, but the professor assured me that we'd only be wasting our Pokéballs on them unless they were weakened. It was a daunting test of patience, but finally the most pathetic Rattata the world has ever known crossed our paths and was easily captured. He was scrawny and weak, but he was mine and I really did adore that little fellow. I named him Rascal and we were instant friends. Once I was armed with my own captured Pokémon and a Pokédex, Professor Oak and I parted ways. He told me to head north towards Viridian City - a bit of a sleepy hamlet compared to the cities I was used to back home. Along the way I could train Rascal and I would be able to find a gym in Viridian where I could continue the training.
Some of my toughest challenges as a trainer were those first few days with Rascal. He was honestly much too weak to face a full strength Pidgey or Rattata, so again we had to choose our battles carefully. I made sure he was well fed, rested and groomed, but actually getting battle experience and building up his strength was a tedious job. Although your first Pokémon is intended to keep you safe from wild Pokémon that have a tendency to be territorial, Rascal couldn't really protect me from much of anything on that initial trip up to Viridian City. We made our way very slowly and carefully avoiding unwanted attention. I took the time, hiding in the long grass, to sketch Rascal and wild Pokémon alike, but we did everything in our power to avoid unnecessary battles. They could have been a disastrous and premature end to my Pokémon journey.
Rascal and I did come stumbling into Viridian City sometime after dark that day, if I recall. I was broke having spent everything I had just getting to the Kanto region, but what little I did have I spent on Pokéballs and some lodging there in the city. I spent at least a week in Viridian City. Part of the reason was waiting for the Pokémon gym to reopen after a mysterious closure some time before we arrived, but part of me was also taking the time to slowly build up Rascal's strength and endurance. Alongside Rascal, I carefully studied the Rattata and Pidgey found along Route 1 which connected the city to Pallet Town. At first, Rascal could only confront other Rattata that we found alone and vulnerable, but slowly - painfully slowly - he built up enough strength to defend against healthy Rattata and Pidgey as well. It was a harrowing week of hiding and running from the strong, and building up Rascal's ability and confidence on the weak, but we managed to persevere.


Current Team: